X3DTK::GL::Box Class Reference
[GLSceneGraph]

Class declared in <X3DTK/GL/scenegraph.h> providing the GL implementation of X3D::Box. More...

Inheritance diagram for X3DTK::GL::Box:

X3DTK::GL::X3DGeometryNode X3DTK::GL::X3DNode X3DTK::X3DAbstractNode List of all members.

Public Member Functions


Detailed Description

Class declared in <X3DTK/GL/scenegraph.h> providing the GL implementation of X3D::Box.


Constructor & Destructor Documentation

X3DTK::GL::Box::Box  ) 
 

Constructor.

virtual X3DTK::GL::Box::~Box  )  [virtual]
 

Destructor.


Member Function Documentation

virtual void X3DTK::GL::Box::draw  )  const [virtual]
 

Renders the node in an openGL context.

Reimplemented from X3DTK::GL::X3DGeometryNode.

BoxDrawArray* X3DTK::GL::Box::getBoxArray  )  const [inline]
 

Gets the box array.

const SFVec3f& X3DTK::GL::Box::getSize  )  const [inline]
 

Gets the size attribute.

void X3DTK::GL::Box::setBoxArray BoxDrawArray boxArray  ) 
 

Sets the box array.

void X3DTK::GL::Box::setSize const SFVec3f size  ) 
 

Sets the size attribute.

virtual void X3DTK::GL::Box::update  )  [virtual]
 

Updates the attributes of the node.

Reimplemented from X3DTK::GL::X3DNode.


Generated on Fri Jul 30 12:02:36 2004 for X3DToolKit by doxygen 1.3.6