X3DTK::MESH::PrimitiveMeshBuilder Class Reference
[MESH]

Class declared in <X3DTK/MESH/PrimitiveMeshBuilder.h> providing a processor that builds the meshes from the geometric primitives (Cone, Cylinder, Box and Sphere) of the MESH scene graph. More...

Inheritance diagram for X3DTK::MESH::PrimitiveMeshBuilder:

X3DTK::X3DOnePassProcessor X3DTK::X3DProcessor List of all members.

Public Member Functions


Detailed Description

Class declared in <X3DTK/MESH/PrimitiveMeshBuilder.h> providing a processor that builds the meshes from the geometric primitives (Cone, Cylinder, Box and Sphere) of the MESH scene graph.

The discretization can be chosen. The step can be fixed or function of the bounding box.


Constructor & Destructor Documentation

X3DTK::MESH::PrimitiveMeshBuilder::PrimitiveMeshBuilder  ) 
 

Constructor.

virtual X3DTK::MESH::PrimitiveMeshBuilder::~PrimitiveMeshBuilder  )  [virtual]
 

Destructor.


Member Function Documentation

void X3DTK::MESH::PrimitiveMeshBuilder::build X3DNode N,
float  step = 0.0f,
bool  boundingBox = false
 

Builds the meshes from the geometric primitives of the sub-graph.

void X3DTK::MESH::PrimitiveMeshBuilder::build Scene S,
float  step = 0.0f,
bool  boundingBox = false
 

Builds the meshes from the geometric primitives of the scene.


Generated on Fri Aug 27 13:16:33 2004 for X3DToolKit by doxygen 1.3.6