SFSceneGraph.h

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00001 #ifndef SFSCENEGRAPH_H
00002 #define SFSCENEGRAPH_H
00003 
00004 #include "X3DTypes.h"
00005 
00006 namespace X3DTK {
00007 
00017 class SFSceneGraph
00018 {
00019   friend class SFComponent;
00020   
00021 public:
00023   static SFSceneGraph *getSceneGraph(const SFString &name);
00024   
00026   inline const SFString &getName() const {return _name;};
00028   inline const MFComponent &getComponentList() const {return _componentList;};
00029 
00030 private:  
00031   SFSceneGraph(const SFString &name);
00032   ~SFSceneGraph();
00033   
00035   void addComponent(SFComponent *component);
00037   void addOneReference();
00039   static void removeOneReference(SFSceneGraph *sceneGraph);
00040   
00041   SFString _name;    
00042   int _refCount;
00043   MFComponent _componentList;
00044   
00045   static MFSceneGraph _sceneGraphList;
00046 };
00047 
00048 }
00049 
00050 #endif

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