MESH_Transform.h

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00001 #ifndef X3DTK_MESH_TRANSFORM_H
00002 #define X3DTK_MESH_TRANSFORM_H
00003 
00004 #include "MESH_X3DGroupingNode.h"
00005 
00006 namespace X3DTK {
00007 namespace MESH {
00008 
00015 class Transform : public X3DGroupingNode
00016 {
00017 public:
00019   Transform();
00021   virtual ~Transform();
00022   
00024   void setCenter(const SFVec3f &center);
00026   void setRotation(const SFRotation &rotation);
00028   void setScale(const SFVec3f &scale);
00030   void setScaleOrientation(const SFRotation &scaleOrientation);
00032   void setTranslation(const SFVec3f &translation);
00033 
00035   inline const SFVec3f &getCenter() const {return _center;};
00037   inline const SFRotation &getRotation() const {return _rotation;};
00039   inline const SFVec3f &getScale() const {return _scale;};
00041   inline const SFRotation &getScaleOrientation() const {return _scaleOrientation;};
00043   inline const SFVec3f &getTranslation() const {return _translation;};
00044   
00046   SFMatrix34f getTransform() const;
00047   
00048 private:
00049   SFVec3f _center;
00050   SFRotation _rotation;
00051   SFVec3f _scale;
00052   SFRotation _scaleOrientation;
00053   SFVec3f _translation;
00054 };
00055 
00056 }
00057 }
00058 
00059 #endif

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