GL_IndexedFaceSet.h

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00001 #ifndef X3DTK_GL_INDEXEDFACESET_H
00002 #define X3DTK_GL_INDEXEDFACESET_H
00003 
00004 #include "GL_X3DComposedGeometryNode.h"
00005 
00006 #include <vector>
00007 #include <utility>
00008 
00009 namespace X3DTK {
00010 namespace GL {
00011 
00018 class IndexedFaceSet : public X3DComposedGeometryNode
00019 {
00020 public:
00022   IndexedFaceSet();
00024   virtual ~IndexedFaceSet();
00025 
00027   void setN3F_V3F_vertexArray(const std::vector<N3F_V3F> &N3F_V3FvertexArray);
00029   void setC4F_N3F_V3F_vertexArray(const std::vector<C4F_N3F_V3F> &C4F_N3F_V3FvertexArray);
00031   void setT2F_N3F_V3F_vertexArray(const std::vector<T2F_N3F_V3F> &T2F_N3F_V3F_vertexArray);
00033   void setT2F_C4F_N3F_V3F_vertexArray(const std::vector<T2F_C4F_N3F_V3F> &T2F_C4F_N3F_V3F_vertexArray);
00035   void setIndexArray(const MFInt32 &indexArray);
00036 
00038   inline std::vector<N3F_V3F> &N3F_V3F_vertexArray() {return _N3F_V3F_vertexArray;};
00040   inline std::vector<C4F_N3F_V3F> &C4F_N3F_V3F_vertexArray() {return _C4F_N3F_V3F_vertexArray;};
00042   inline std::vector<T2F_N3F_V3F> &T2F_N3F_V3F_vertexArray() {return _T2F_N3F_V3F_vertexArray;};
00044   inline std::vector<T2F_C4F_N3F_V3F> &T2F_C4F_N3F_V3F_vertexArray() {return _T2F_C4F_N3F_V3F_vertexArray;};
00046   inline MFInt32 &indexArray() {return _indexArray;};
00048   inline const std::vector<MFInt32> &getX3DToGLIndex() const {return _X3DtoGLIndex;};
00050   virtual void computeNormals();
00051 
00053   virtual void update();
00055   virtual void draw() const;
00056 
00057 private:   
00059   std::vector<N3F_V3F> _N3F_V3F_vertexArray;
00061   std::vector<C4F_N3F_V3F> _C4F_N3F_V3F_vertexArray;
00063   std::vector<T2F_N3F_V3F> _T2F_N3F_V3F_vertexArray;
00065   std::vector<T2F_C4F_N3F_V3F> _T2F_C4F_N3F_V3F_vertexArray;
00067   MFInt32 _indexArray;
00069   std::vector<MFInt32> _X3DtoGLIndex;
00070   
00072   std::list<std::pair<SFInt32, N3F_V3F> > _N3F_V3F_tesselatedFace;
00074   std::list<std::pair<SFInt32, C4F_N3F_V3F> > _C4F_N3F_V3F_tesselatedFace;
00076   std::list<std::pair<SFInt32, T2F_N3F_V3F> > _T2F_N3F_V3F_tesselatedFace;
00078   std::list<std::pair<SFInt32, T2F_C4F_N3F_V3F> > _T2F_C4F_N3F_V3F_tesselatedFace;
00079       
00081   void emptyArrays();
00083   void computeNoColorNoTexCoord(const MFVec3f &vertexArray, const MFVec3f &normalArray, const MFInt32 &coordIndex);
00085   void computeColorRGBANoTexCoord(const MFVec3f &vertexArray, const MFVec3f &normalArray, const MFInt32 &coordIndex);
00087   void computeColorNoTexCoord(const MFVec3f &vertexArray, const MFVec3f &normalArray, const MFInt32 &coordIndex);
00089   void computeNoColorTexCoord(const MFVec3f &vertexArray, const MFVec3f &normalArray, const MFInt32 &coordIndex);
00091   void computeColorRGBATexCoord(const MFVec3f &vertexArray, const MFVec3f &normalArray, const MFInt32 &coordIndex);
00093   void computeColorTexCoord(const MFVec3f &vertexArray, const MFVec3f &normalArray, const MFInt32 &coordIndex);
00094   
00096   void tesselateNoColorNoTexCoord(const std::list<std::pair<SFInt32, N3F_V3F> > &N3F_V3F_face);
00098   void tesselateColorNoTexCoord(const std::list<std::pair<SFInt32, C4F_N3F_V3F> > &C4F_N3F_V3F_face);
00100   void tesselateNoColorTexCoord(const std::list<std::pair<SFInt32, T2F_N3F_V3F> > &T2F_N3F_V3F_face);
00102   void tesselateColorTexCoord(const std::list<std::pair<SFInt32, T2F_C4F_N3F_V3F> > &T2F_C4F_N3F_V3F_face);
00103   
00105   void computeNoColorNoTexCoordNormals();
00107   void computeColorNoTexCoordNormals();
00109   void computeNoColorTexCoordNormals();
00111   void computeColorTexCoordNormals();
00112   
00113 };
00114 
00115 }
00116 }
00117 
00118 #endif

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