GL_ImageTexture.h

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00001 #ifndef X3DTK_GL_IMAGETEXTURE_H
00002 #define X3DTK_GL_IMAGETEXTURE_H
00003 
00004 #include "GL_X3DTexture2DNode.h"
00005 #include <map>
00006 
00007 namespace X3DTK {
00008 namespace GL {
00009 
00010 struct TexInfo
00011 {
00012   GLuint texName;
00013   float textureTransform[16];
00014   unsigned short refCount;
00015 };
00016 
00017 class ImageTexture;
00018 
00024  class ImageTexture : public X3DTexture2DNode
00025 {
00026 public:
00028   ImageTexture();
00030   virtual ~ImageTexture();
00031   
00033   inline const GLuint &getTexName() const {return _texName;};
00035   const float (&getTextureTransform() const)[16] {return _textureTransform;};
00036 
00038   virtual void update();
00039 
00040 private:  
00042   GLuint _texName;
00043   static std::map<SFString, TexInfo> _texNameMap;
00045   float _textureTransform[16];
00046 };
00047 
00048 }
00049 }
00050 
00051 #endif

Generated on Fri Aug 27 13:16:21 2004 for X3DToolKit by doxygen 1.3.6