GL_Cylinder.h

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00001 #ifndef X3DTK_GL_CYLINDER_H
00002 #define X3DTK_GL_CYLINDER_H
00003 
00004 #include "GL_X3DGeometryNode.h"
00005 
00006 namespace X3DTK {
00007 namespace GL {
00008 
00009 class CylinderDrawArray;
00010 
00017 class Cylinder : public X3DGeometryNode
00018 {
00019 public:
00021   Cylinder();
00023   virtual ~Cylinder();
00024   
00026   void setRadius(const SFFloat &radius);
00028   void setHeight(const SFFloat &height);
00030   void setSide(const SFBool &side);
00032   void setBottom(const SFBool &bottom);
00034   void setTop(const SFBool &top);
00036   void setCylinderArray(CylinderDrawArray *cylinderArray);
00037   
00039   inline const SFFloat &getRadius() const {return _radius;};
00041   inline const SFFloat &getHeight() const {return _height;};
00043   inline const SFBool &getSide() const {return _side;};
00045   inline const SFBool &getBottom() const {return _bottom;};
00047   inline const SFBool &getTop() const {return _top;};
00049   inline CylinderDrawArray *getCylinderArray() const {return _cylinderArray;};
00050   
00052   virtual void update();
00054   virtual void draw() const; 
00055 
00056 private:  
00058   SFFloat _radius;
00060   SFFloat _height;
00062   SFBool _side;
00064   SFBool _bottom;
00066   SFBool _top;
00068   CylinderDrawArray *_cylinderArray;
00069 };
00070 
00071 }
00072 }
00073 
00074 #endif

Generated on Fri Aug 27 13:16:21 2004 for X3DToolKit by doxygen 1.3.6