GL_Cone.h

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00001 #ifndef X3DTK_GL_CONE_H
00002 #define X3DTK_GL_CONE_H
00003 
00004 #include "GL_X3DGeometryNode.h"
00005 
00006 namespace X3DTK {
00007 namespace GL {
00008 
00009 class ConeDrawArray;
00010 
00017 class Cone : public X3DGeometryNode
00018 {
00019 public:
00021   Cone();
00023   virtual ~Cone();
00024 
00026   void setBottomRadius(const SFFloat &bottomRadius);
00028   void setHeight(const SFFloat &height);
00030   void setSide(const SFBool &side);
00032   void setBottom(const SFBool &bottom);
00034   void setConeArray(ConeDrawArray *coneArray);
00035 
00037   inline const SFFloat &getBottomRadius() const {return _bottomRadius;};
00039   inline const SFFloat &getHeight() const {return _height;};
00041   inline const SFBool &getSide() const {return _side;};
00043   inline const SFBool &getBottom() const {return _bottom;};
00045   inline ConeDrawArray *getConeArray() const {return _coneArray;};
00046 
00048   virtual void update();
00050   virtual void draw() const;  
00051 
00052 private:  
00054   SFFloat _bottomRadius;
00056   SFFloat _height;
00058   SFBool _side;
00060   SFBool _bottom;
00062   ConeDrawArray *_coneArray;
00063 };
00064 
00065 }
00066 }
00067 
00068 #endif

Generated on Fri Aug 27 13:16:21 2004 for X3DToolKit by doxygen 1.3.6