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Texture Member List

This is the complete list of members for Texture, including all inherited members.

activate() const (defined in Texture)Texture
activate(int texNum) const (defined in Texture)Texture
bind() const (defined in Texture)Texture
copyReadBuffer(GLenum internalFormat, int w, int h, int x=0, int y=0) (defined in Texture)Texture
createTex1D(int w, GLint internalFormat=GL_RGBA, GLenum interpMode=GL_NEAREST, GLenum wrapMode=GL_CLAMP) (defined in Texture)Texture [static]
createTex2D(int w, int h, GLint internalFormat=GL_RGBA, GLenum interpMode=GL_NEAREST, GLenum wrapMode=GL_CLAMP) (defined in Texture)Texture [static]
createTex3D(int w, int h, int d, GLint internalFormat=GL_RGBA, GLenum interpMode=GL_NEAREST, GLenum wrapMode=GL_CLAMP) (defined in Texture)Texture [static]
createTexCube(int n, GLint internalFormat=GL_RGBA, GLenum interpMode=GL_NEAREST, GLenum wrapMode=GL_CLAMP) (defined in Texture)Texture [static]
deactivate() const (defined in Texture)Texture
deactivate(int texNum) const (defined in Texture)Texture
destroy() (defined in Texture)Texture
getDepth() const (defined in Texture)Texture [inline]
getHeight() const (defined in Texture)Texture [inline]
getID() const (defined in Texture)Texture [inline]
getLevelParam(GLenum paramName, int level=0) const (defined in Texture)Texture [inline]
getLevelParam(int target, GLenum paramName, int level=0) const (defined in Texture)Texture
getMode() const (defined in Texture)Texture [inline]
getParam(GLenum paramName) const (defined in Texture)Texture
getWidth() const (defined in Texture)Texture [inline]
isLoaded() const (defined in Texture)Texture [inline]
load() (defined in Texture)Texture
load(GLint internalFormat) (defined in Texture)Texture
renderSize(int level=0) const (defined in Texture)Texture [inline]
renderSize(GLenum target, int level=0) const (defined in Texture)Texture
setBorderColor(const float *color) const (defined in Texture)Texture
setBorderColor(float r, float g, float b, float a=1) const (defined in Texture)Texture
setInterpMode(GLenum interpMode) (defined in Texture)Texture
setWrapMode(GLenum wrapMode) (defined in Texture)Texture
Texture() (defined in Texture)Texture [inline]
Texture(GLuint id, GLenum texMode) (defined in Texture)Texture [inline]
Texture(const TextureData *texData, GLenum interpMode=GL_NEAREST, GLenum wrapMode=GL_CLAMP) (defined in Texture)Texture
Texture(GLenum texMode, GLenum interpMode=GL_NEAREST, GLenum wrapMode=GL_CLAMP) (defined in Texture)Texture


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