defaultTexFormat() const =0 (defined in TextureData) | TextureData | [pure virtual] |
loadToGPU(GLint texFormat) const =0 (defined in TextureData) | TextureData | [pure virtual] |
textureMode() const =0 (defined in TextureData) | TextureData | [pure virtual] |
~TextureData() (defined in TextureData) | TextureData | [inline, virtual] |