activate() const (defined in Texture) | Texture | |
activate(int texNum) const (defined in Texture) | Texture | |
bind() const (defined in Texture) | Texture | |
copyReadBuffer(GLenum internalFormat, int w, int h, int x=0, int y=0) (defined in Texture) | Texture | |
createTex1D(int w, GLint internalFormat=GL_RGBA, GLenum interpMode=GL_NEAREST, GLenum wrapMode=GL_CLAMP) (defined in Texture) | Texture | [static] |
createTex2D(int w, int h, GLint internalFormat=GL_RGBA, GLenum interpMode=GL_NEAREST, GLenum wrapMode=GL_CLAMP) (defined in Texture) | Texture | [static] |
createTex3D(int w, int h, int d, GLint internalFormat=GL_RGBA, GLenum interpMode=GL_NEAREST, GLenum wrapMode=GL_CLAMP) (defined in Texture) | Texture | [static] |
createTexCube(int n, GLint internalFormat=GL_RGBA, GLenum interpMode=GL_NEAREST, GLenum wrapMode=GL_CLAMP) (defined in Texture) | Texture | [static] |
deactivate() const (defined in Texture) | Texture | |
deactivate(int texNum) const (defined in Texture) | Texture | |
destroy() (defined in Texture) | Texture | |
getDepth() const (defined in Texture) | Texture | [inline] |
getHeight() const (defined in Texture) | Texture | [inline] |
getID() const (defined in Texture) | Texture | [inline] |
getLevelParam(GLenum paramName, int level=0) const (defined in Texture) | Texture | [inline] |
getLevelParam(int target, GLenum paramName, int level=0) const (defined in Texture) | Texture | |
getMode() const (defined in Texture) | Texture | [inline] |
getParam(GLenum paramName) const (defined in Texture) | Texture | |
getWidth() const (defined in Texture) | Texture | [inline] |
isLoaded() const (defined in Texture) | Texture | [inline] |
load() (defined in Texture) | Texture | |
load(GLint internalFormat) (defined in Texture) | Texture | |
renderSize(int level=0) const (defined in Texture) | Texture | [inline] |
renderSize(GLenum target, int level=0) const (defined in Texture) | Texture | |
setBorderColor(const float *color) const (defined in Texture) | Texture | |
setBorderColor(float r, float g, float b, float a=1) const (defined in Texture) | Texture | |
setInterpMode(GLenum interpMode) (defined in Texture) | Texture | |
setWrapMode(GLenum wrapMode) (defined in Texture) | Texture | |
Texture() (defined in Texture) | Texture | [inline] |
Texture(GLuint id, GLenum texMode) (defined in Texture) | Texture | [inline] |
Texture(const TextureData *texData, GLenum interpMode=GL_NEAREST, GLenum wrapMode=GL_CLAMP) (defined in Texture) | Texture | |
Texture(GLenum texMode, GLenum interpMode=GL_NEAREST, GLenum wrapMode=GL_CLAMP) (defined in Texture) | Texture | |