domElement(const QString &name, QDomDocument &document) const (defined in ViewportGL) | ViewportGL | |
drawScreenQuad(bool filled=true, float z=0) const (defined in ViewportGL) | ViewportGL | |
getGL() (defined in ViewportGL) | ViewportGL | |
h (defined in ViewportGL) | ViewportGL | |
initFromDOMElement(const QDomElement &element) (defined in ViewportGL) | ViewportGL | |
pop() (defined in ViewportGL) | ViewportGL | [static] |
popFrame2D() (defined in ViewportGL) | ViewportGL | [static] |
popScreenMatrices() const (defined in ViewportGL) | ViewportGL | |
push() (defined in ViewportGL) | ViewportGL | [static] |
pushFrame2D(float xmin, float xmax, float ymin, float ymax) (defined in ViewportGL) | ViewportGL | [static] |
pushScreenMatrices() const (defined in ViewportGL) | ViewportGL | |
ratio() const (defined in ViewportGL) | ViewportGL | [inline] |
relativeViewport(ViewportGL view) const (defined in ViewportGL) | ViewportGL | |
setGL() const (defined in ViewportGL) | ViewportGL | |
setUnitSquare(ViewportGL subView) const (defined in ViewportGL) | ViewportGL | |
subViewport(int wSub, int hSub) (defined in ViewportGL) | ViewportGL | |
subViewport(int margin, float ratio) (defined in ViewportGL) | ViewportGL | |
subViewport(int margin) (defined in ViewportGL) | ViewportGL | |
subViewport(ViewportGL relativeView) const (defined in ViewportGL) | ViewportGL | |
ViewportGL() (defined in ViewportGL) | ViewportGL | |
ViewportGL(int x, int y, int w, int h) (defined in ViewportGL) | ViewportGL | [inline] |
w (defined in ViewportGL) | ViewportGL | |
x (defined in ViewportGL) | ViewportGL | |
y (defined in ViewportGL) | ViewportGL | |