#include <OpenGL.h>
#include "UniformGLSL.h"
#include <QString>
Go to the source code of this file.
Namespaces | |
namespace | apig |
Classes | |
class | Uniform |
class | Sampler |
class | UniformGen |
Typedefs | |
typedef UniformGen< int,&UniformGLSL::setUniform1iv > | apig::UniformInt |
typedef UniformGen< int,&UniformGLSL::setUniform2iv > | apig::UniformIVec2 |
typedef UniformGen< int,&UniformGLSL::setUniform3iv > | apig::UniformIVec3 |
typedef UniformGen< int,&UniformGLSL::setUniform4iv > | apig::UniformIVec4 |
typedef UniformGen< bool, &UniformGLSL::setUniform1bv > | apig::UniformBool |
typedef UniformGen< bool, &UniformGLSL::setUniform2bv > | apig::UniformBVec2 |
typedef UniformGen< bool, &UniformGLSL::setUniform3bv > | apig::UniformBVec3 |
typedef UniformGen< bool, &UniformGLSL::setUniform4bv > | apig::UniformBVec4 |
typedef UniformGen< float, &UniformGLSL::setUniform1fv > | apig::UniformFloat |
typedef UniformGen< float, &UniformGLSL::setUniform2fv > | apig::UniformVec2 |
typedef UniformGen< float, &UniformGLSL::setUniform3fv > | apig::UniformVec3 |
typedef UniformGen< float, &UniformGLSL::setUniform4fv > | apig::UniformVec4 |
typedef UniformGen< float, &UniformGLSL::setUniformMatrix2fv > | apig::UniformMat2 |
typedef UniformGen< float, &UniformGLSL::setUniformMatrix3fv > | apig::UniformMat3 |
typedef UniformGen< float, &UniformGLSL::setUniformMatrix4fv > | apig::UniformMat4 |