- radius()
: SceneOBJ, RenderableTeapot, RenderableCube, Renderable, AABox
- random()
: Vec4, Vec3, Vec2
- randomDir()
: Vec3
- ratio()
: ViewportGL
- readColorBuffer()
: Image2D
- readDepthBuffer()
: Image2D
- readPixelColor()
: Image2D
- readTexture()
: Image3D, Image2D, Image1D
- ready()
: SceneOBJ
- relativeViewport()
: ViewportGL
- render()
: SceneOBJ, RenderableTeapot, RenderableCube, Renderable
- RenderableCube()
: RenderableCube
- RenderableTeapot()
: RenderableTeapot
- renderSize()
: Texture
- reset()
: UByte4, UByte3, UInt4, UInt3, Float4, Float3, Float2, Float1
- rotation()
: ProjTransfo
Generated on Thu Nov 13 22:15:46 2008 for Api Graphics by
1.4.4