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Alban Fichet

INRIA Rhône-Alpes
655, avenue de l'Europe
38334 Saint Ismier Cedex
Phone:(+33) 4 76 61 55 17
Fax:(+33) 4 76 61 54 40

My PGP key, Fingerprint: 6836 06E7 73C3 AF5A D048 D5D0 7049 35AF 5FA9 27F9

This webpage is an archive. It will not receive future updates.

My current webpage is there:

I defended my PhD on December 2019 at the University Grenoble-Alpes under the supervision of Nicolas Holzschuch. The subject of my PhD is efficient representation for measured reflectance.

I did a year gap (2017-2018) in Czech Republic at Charles University in Computer Graphics Group under the supervision of Alexander Wilkie and Jaroslav Křivánek.


Find a complete list of ofther publications of our team here.


Efficient Spectral Rendering on the GPU for Predictive Rendering
David Murray, Alban Fichet, Romain Pacanowski
Ray Tracing Gems II, Springer, pp.673 - 698, 2021, 978-1-4842-7185-8. ⟨10.1007/978-1-4842-7185-8_42⟩
Current graphic processing units (GPU) in conjunction with specialized APIs open the possibility of interactive path tracing. Spectral rendering is necessary for accurate and predictive light transport simulation, especially to render specific phenomena such as light dispersion. However, it requires larger assets than traditional RGB rendering pipelines. Thanks to the increase of available onboard memory on newer graphic cards, it becomes possible to load larger assets onto the GPU, making spectral rendering feasible. In this chapter, we describe the strengths of spectral rendering and present our approach for implementing a spectral path tracer on the GPU. We also propose solutions to limit the impact on memory when handling finely sampled spectra or large scenes.
DOI : 10.1007/978-1-4842-7185-8_42
Accès au texte intégral et bibtex BibTex
An OpenEXR Layout for Spectral Images
Alban Fichet, Romain Pacanowski, Alexander Wilkie
Journal of Computer Graphics Techniques, Williams College, 2021
We propose a standardised layout to organise spectral data stored in OpenEXR images. We motivate why we chose the OpenEXR format as basis for our work, and we explain our choices with regard to data selection and organisation: our goal is to define a standard for the exchange of measured or simulated spectral and bi-spectral data. We also provide sample code to store spectral images in OpenEXR format.
Accès au texte intégral et bibtex BibTex
A Compact Representation for Fluorescent Spectral Data
Qingqin Hua, Alban Fichet, Alexander Wilkie
Eurographics Symposium on Rendering, Jun 2021, Saarbrücken, Germany
We propose a technique to efficiently importance sample and store fluorescent spectral data. Fluorescence behaviour is properly represented as a re-radiation matrix: for a given input wavelength, this matrix indicates how much energy is re-emitted at all other wavelengths. However, such a 2D representation has a significant memory footprint, especially when a scene contains a high number of fluorescent objects, or fluorescent textures. We propose to use Gaussian Mixture Domain to model re-radiation, which allows us to significantly reduce the memory footprint. Instead of storing the full matrix, we work with a set of Gaussian parameters that also allow direct importance sampling. When accuracy is a concern, one can still use the re-radiation matrix data, and just benefit from importance sampling provided by the Gaussian Mixture. Our method is useful when numerous fluorescent materials are present in a scene, an in particular for textures with fluorescent components.
Accès au texte intégral et bibtex BibTex


Handling Fluorescence in a Uni-directional Spectral Path Tracer
Michal Mojzík, Alban Fichet, Alexander Wilkie
Computer Graphics Forum, Wiley, 2018, 37 (4), pp.77 - 94. ⟨10.1111/cgf.13477⟩
We present two separate improvements to the handling of fluorescence effects in modern uni-directional spectral rendering systems. The first is the formulation of a new distance tracking scheme for fluorescent volume materials which exhibit a pronounced wavelength asymmetry. Such volumetric materials are an important and not uncommon corner case of wavelength-shifting media behaviour, and have not been addressed so far in rendering literature. The second one is that we introduce an extension of Hero wavelength sampling which can handle fluorescence events, both on surfaces, and in volumes. Both improvements are useful by themselves, and can be used separately: when used together, they enable the robust inclusion of arbitrary fluorescence effects in modern uni-directional spectral MIS path tracers. Our extension of Hero wavelength sampling is generally useful, while our proposed technique for distance tracking in strongly asymmetric media is admittedly not very efficient. However, it makes the most of a rather difficult situation, and at least allows the inclusion of such media in uni-directional path tracers, albeit at comparatively high cost. Which is still an improvement since up to now, their inclusion was not really possible at all, due to the inability of conventional tracking schemes to generate sampling points in such volume materials.
DOI : 10.1111/cgf.13477
Accès au texte intégral et bibtex BibTex


Capturing Spatially Varying Anisotropic Reflectance Parameters using Fourier Analysis
Alban Fichet, Imari Sato, Nicolas Holzschuch
Graphics Interface Conference 2016, Jun 2016, Victoria, BC, Canada. pp.65-73, ⟨10.20380/GI2016.09⟩
Reflectance parameters condition the appearance of objects in photorealistic rendering. Practical acquisition of reflectance parameters is still a difficult problem. Even more so for spatially varying or anisotropic materials, which increase the number of samples required. In this paper, we present an algorithm for acquisition of spatially varying anisotropic materials, sampling only a small number of directions. Our algorithm uses Fourier analysis to extract the material parameters from a sub-sampled signal. We are able to extract diffuse and specular reflectance, direction of anisotropy, surface normal and reflectance parameters from as little as 20 sample directions. Our system makes no assumption about the stationarity or regularity of the materials, and can recover anisotropic effects at the pixel level.
DOI : 10.20380/GI2016.09
Accès au texte intégral et bibtex BibTex

Reseach Project

Joined the long time running developpement of ART, The Advanced Rendering Toolkit, initialy developped by Robert f. Tobler, currently maintained by Alexander Wilkie during my year in Czech Republic.

Cornell Box rendering Various materials rendering Fluorescence rendering

Visit the ART website for more information.


Here is a collection of my Shadertoys.

Click on the picture to see the shader (Javascript from Fabrice Neyret, see his collection : here).

Usefull stuff


OpenEXR Thumbnailer (Linux)

Display thumbnails / preview of your OpenEXR files in your filemanager:

Install on Ubuntu:

sudo add-apt-repository ppa:alban-f/openexr-thumbnailer
sudo apt-get update
sudo apt install openexr-thumbnailer

OpenEXR gThumb extension

gThumb extension to support display of OpenEXR format:

Install on Arch Linux:

yay -Sy
yay -S gthumb-openexr-extension

OpenEXR / TIFF conversion tools

OpenEXR conversion tools from TIFF and to PNG:

Code snippets

File transfert on UNIX

Between two UNIX stations (or by installing netcast on Windows) :

File transfert with HTML5

With service:

Convert to UTF-8

To guess the character encoding of a file, you can type:
file -bi [filename]
This will return something like: text/plain; charset=us-ascii

If it is us-ascii, you file is already UTF-8 compatible. That does just mean it doesn't contains characters out of ASCII encoding scope.

Then, to convert your file to UTF-8, type:
iconf -f [from-charset] -t utf8 [filename] > [new filename]

Seen here.

Personal area

Bring me back to the 90's

Click here.