Radiance Scaling

Depict fine scale surface details in archeological objects

Developpers: Romain Vergne
Type: Meshlab plugin
Licence: GNU General Public Licence
OS: OS-independent
Language: C++, OpenGL, GLSL


Description

We present the new Radiance Scaling plugin for Meshlab. This rendering technique allows to depict shape through shading via the modification of light intensities around specific features. The major idea is to correlate the shading with surface feature variations in order to enhance shape details like concavities and convexities. The Radiance Scaling rendering technique works in real-time on modern graphics hardware. As a consequence, surface features can be inspected interactively. Recently, the Radiance Scaling technique has received major interest in the French Archaeology research community, in particular for enhancing details in carved stones and thus improving their legibility.


See also the tutorial video.