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Hugo Loi

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I develop tools for designing complex textures iteratively

I'm currently doing a PhD in the Maverick team under the supervision of Joelle Thollot and Thomas Hurtut. We are working on programmable models for generating vector patterns, currently in collaboration with Romain Vergne. See below my recent publications and some results. Feel free to contact me if you are interested in talking about anything interesting!

Our demonstration tool is yet to be released. Technologies currently used: C++, CGAL, Python, Swig, Havoc3D, Qt, Trimesh2 and Real Time Suggestive Contours (for experiments on vector patterns constrained by mesh properties).

Research themes

My work deals with several issues: computer depiction, stylised rendering, description of style models in art and especially programmable description of methods for generating vector patterns and images.

Recent publications

Discrete Texture Design Using a Programmable Approach. Hugo Loi, Thomas Hurtut, Romain Vergne, Joelle Thollot in SIGGRAPH 2013 Talks ( ACM link). Here are some images:


Programmable Generation of 2D Vector Textures. Hugo Loi (master report, 2012).


Personal area

2014: Screenshots from the short animated movie I submitted to Annecy International Animated Film Festival.

2013: Some drawings I made with Harmony.

2012: Personal experiments about automated line drawing stylization.

2012: Teaser of the theater play I co-wrote with Marie-Laure Clausset.