MESH_ConnectedComComputer.h

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00001 #ifndef X3DTK_MESH_CONNECTEDCOMCOMPUTER_H
00002 #define X3DTK_MESH_CONNECTEDCOMCOMPUTER_H
00003 
00004 #include "X3DMultiPassProcessor.h"
00005 #include "MESH_SceneGraphTypes.h"
00006 #include "MESH_Mesh.h"
00007 #include "MESH_Scene.h"
00008 #include "MESH_MeshData.h"
00009 
00010 namespace X3DTK {
00011 
00012 class Progress;
00013 
00014 namespace MESH {
00015 
00029 class ConnectedComComputer : public X3DMultiPassProcessor
00030 {
00031 public:
00033   ConnectedComComputer();
00035   virtual ~ConnectedComComputer();
00036   
00038   void compute(Scene *S);
00040   void compute(X3DNode *N);
00042   void setSelectedNodes(const MFNode &selectedNodes);
00043 
00045   Progress *progress;
00046 };
00047 
00048 }
00049 }
00050 
00051 #endif
00052 

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