X3DTK::MESH::VertexColorData Class Reference
[MeshSceneGraph]

Structure declared in <X3DTK/MESH/scenegraph.h> defining the default X3D vertex color data. More...

List of all members.

Public Member Functions


Detailed Description

Structure declared in <X3DTK/MESH/scenegraph.h> defining the default X3D vertex color data.


Member Function Documentation

const MFColorRGBA& X3DTK::MESH::VertexColorData::getColorArray  )  const [inline]
 

Gets the color array.

const SFColorRGBA& X3DTK::MESH::VertexColorData::getColorOfFace BaseSFFace face  )  const
 

Sets the normal of face.

const std::map<BaseSFFace *, unsigned short>& X3DTK::MESH::VertexColorData::getMap  )  const [inline]
 

Gets the color map.

void X3DTK::MESH::VertexColorData::setColorOfFace const SFColorRGBA color,
BaseSFFace face
 

Sets the normal of face.


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