X3DTK::GL::Cylinder Class Reference
[GLSceneGraph]

Class declared in <X3DTK/GL/scenegraph.h> providing the GL implementation of X3D::Cylinder. More...

Inheritance diagram for X3DTK::GL::Cylinder:

X3DTK::GL::X3DGeometryNode X3DTK::GL::X3DNode X3DTK::X3DAbstractNode List of all members.

Public Member Functions


Detailed Description

Class declared in <X3DTK/GL/scenegraph.h> providing the GL implementation of X3D::Cylinder.


Constructor & Destructor Documentation

X3DTK::GL::Cylinder::Cylinder  ) 
 

Constructor.

virtual X3DTK::GL::Cylinder::~Cylinder  )  [virtual]
 

Destructor.


Member Function Documentation

virtual void X3DTK::GL::Cylinder::draw  )  const [virtual]
 

Renders the node in an openGL context.

Reimplemented from X3DTK::GL::X3DGeometryNode.

const SFBool& X3DTK::GL::Cylinder::getBottom  )  const [inline]
 

Bottom attribute.

CylinderDrawArray* X3DTK::GL::Cylinder::getCylinderArray  )  const [inline]
 

Cylinder array.

const SFFloat& X3DTK::GL::Cylinder::getHeight  )  const [inline]
 

Height attribute.

const SFFloat& X3DTK::GL::Cylinder::getRadius  )  const [inline]
 

Radius attribute.

const SFBool& X3DTK::GL::Cylinder::getSide  )  const [inline]
 

Side attribute.

const SFBool& X3DTK::GL::Cylinder::getTop  )  const [inline]
 

Top attribute.

void X3DTK::GL::Cylinder::setBottom const SFBool bottom  ) 
 

Bottom attribute.

void X3DTK::GL::Cylinder::setCylinderArray CylinderDrawArray cylinderArray  ) 
 

Cylinder array.

void X3DTK::GL::Cylinder::setHeight const SFFloat height  ) 
 

Height attribute.

void X3DTK::GL::Cylinder::setRadius const SFFloat radius  ) 
 

Radius attribute.

void X3DTK::GL::Cylinder::setSide const SFBool side  ) 
 

Side attribute.

void X3DTK::GL::Cylinder::setTop const SFBool top  ) 
 

Top attribute.

virtual void X3DTK::GL::Cylinder::update  )  [virtual]
 

Updates the attributes of the node.

Reimplemented from X3DTK::GL::X3DNode.


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